//
//  GoodOrEvil.m
//  This file is part of D&D Manager
//
//  Created by Matthew Hutton on 26/12/2006.
//
//
//D&D Manager, a D&D Character and battle management program.
//Copyright (C) 2007, Matthew Hutton
//
//This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License along with this program; if not, write to:
//The Free Software Foundation, Inc.,
//51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

#import "GoodOrEvil.h"


@implementation GoodOrEvil
+ (Class)transformedValueClass{
	return [NSNumber class];
}
+ (BOOL)allowsReverseTransformation;{
	return NO;
}
- (id)transformedValue:(id)value{
	NSString *str=[[NSString alloc] initWithString:value];
	//NSLog(str);
	if([str hasSuffix:@"Good"] || [str hasSuffix:@"Evil"]){
		return [NSNumber numberWithBool:YES];
	}else{
		return [NSNumber numberWithBool:NO];
	}
	return nil;
}
@end
